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Posts tagged videogames

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dearvideogames:

Today I talk about how good graphics ruined Grand Theft Auto.

Do you agree or disagree?

If you disagree, you’re wrong.

New Episode of Dear Videogames. Check it out.

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Oh man, check out this archival footage of Starcraft Ghost. It’s really too bad this game never saw the light of day. The idea of being able to interact with the Starcraft universe up-close-and-personal is really exciting. I’m not an MMO guy, but the concept of World of Starcraft always appealed to me because I just love that sci-fi world and its fiction.

And yes, with Starcraft 2: Heart of the Swarm coming out today, I’m excited that we just got a bit more of that fiction. That said, I probably won’t be picking it up for a while because #NoJob #NoMoney #NoTime

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dearvideogames:

Here’s the first episode of Dear Videogames! It’s about Final Fantasy 13.

Let me know what you think! Follow this Tumblr! Subscribe on YouTube! And come back every week for a new episode!

Hey guys, my new videogame web series launched today. It’s called Dear Videogames, and I couldn’t be more excited. Right now it’s just me and a camera and a videogame capture box, but in the coming months I hope to expand to include a wide-range of guests and segments.

I’m not committing to a firm schedule yet, but expect a new episode at least once a week, probably more often. Thanks for watching, and make sure to follow Dear Videogames and/or subscribe to the YouTube channel.

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Videogame Backlogs

So this morning I saw someone ask on twitter where people’s videogame backlogs come from. I wasn’t absolutely sure how to answer. I have a huge videogame backlog, and I feel like it’s the result of a combination of several factors:

  • I have too many options. As a kid, I used to maybe get three games a year. One for my birthday, one for Christmas, and one that I saved up my own money for. That meant that I played those three games over and over again. No backlog. But now I’m a grown man with a little bit of disposable income, and so I sometimes buy three games a month. This means that if a game gets boring at all, if a game does anything to lose my interest, it’s more than easy to move onto the next.
  • Sales. I often pick up games on clearance or as part of sales. They’re not games that I am ready to play right then, but it’s hard for me to pass up a good deal.
  • Knowledge about the games industry. I think I’m sort of an edge case, because I want to play all of the new stuff while it’s new, even if I don’t realistically have the time for that. If I hear that a game does something new narratively, or twists an old gaming mechanic in a new way, I have to try it out. But since I don’t really have the time to play everything, it usually just gets added to my stack of games waiting to be played.

Today I went through my backlog, and using the website Howlongtobeat.com, I added up how long it would take to finish all of them. You can see the list of games here.

 67 Days, 15 Hrs, 35 Mins

Oh god. Yes. That’s 67 * 24 hours + 15 hours. I don’t want to do the math. That’s a lot. And that’s not really counting everything. That’s just to finish the main quests in those games. And some games I didn’t include because I know I’ll never actually play them. And it’s not counting primarily multiplayer games or sports games or things like that. Oh god.

So yeah, I probably shouldn’t buy anymore games for a while. I’m probably good for now.

I mean, besides Bioshock Infinite. I already have that special edition pre-ordered, so let’s be real, you guys.

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Clifford Unchained: The Problem with Sequels

dudehugespeaks:

Because when you break up with someone you romanticize the highs, the sweet sweet moments when you fell for that person, not the lows, the horrid moments when you knew this person wasn’t right for you. 

That’s Cliffy B, the creator of Gears of War, talking about the internal struggle of videogame sequels. Definitely worth a click through and a read.

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He says the differences between a movie, which he describes as a focused two-hour ride, and a video game is that you have more time to explore the peripheral of the main narrative. Games, he says, allow a creator to take a player through circuitous detours into a supporting character’s life. Movies, and their relatively condensed experience, never give people a chance to know a fraction of the characters in a film. “I think games provide you, the player, with the ability to, in a sense, to go anywhere and do anything,” he said. “So it’s much more aligned with a novel or a TV show because the space is so much larger. What you glean is not going to be defined by a two hour experience.

J.J. Abrams drops clues about his completely new game with Valve | Polygon

So, the news came out today that J.J. Abrams and Valve are working on things together. That means a new gaming IP and movies for Portal and Half-Life. They’re at least exploring the ideas. But to me, that isn’t even the real story. The real story is that J.J. Abrams understands videogames. As shown in this interview, he understands how they’re different from film, how they have different strengths, and how the future of them is wide-open. He pretty much quotes me on things I’m constantly preaching to people who have been ignoring the narratives in videogames for the last twenty years.

Full article is very much worth a read.

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Oh man, this is how you do videogame marketing. Bioshock Infinite cannot come soon enough. I hope there’s an hour long documentary like this that I can unlock by beating the game on hard or something.

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Gabe Newell talks about the future of gaming

Required reading for anyone who cares about videogames and where we’re going.

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This is so good. Nails that 16-bit SNES RPG vibe (which after a decade of SNES RPG parodies, shouldn’t be super hard anymore), but perfectly wraps it up into all of the best (and worst) bits of LOST.

Obviously, this is super spoiler-heavy, so don’t watch it unless you’ve watched all of LOST.

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Pretty Much

Pretty Much