Today I talk about how good graphics ruined Grand Theft Auto.
Do you agree or disagree?
If you disagree, you’re wrong.
New Episode of Dear Videogames. Check it out.
My name is Adam Dorsey and I'm a writer and filmmaker. I call Seattle home, but I'm currently living in Los Angeles. I get paid for making the internet funnier.
I like to play videogames, listen to sad girl music, and grow my hair out.
Use the buttons below to jump directly to my personal creative work. Scroll down farther to see all the things I find on the internet that I think are cool.
Oh man, check out this archival footage of Starcraft Ghost. It’s really too bad this game never saw the light of day. The idea of being able to interact with the Starcraft universe up-close-and-personal is really exciting. I’m not an MMO guy, but the concept of World of Starcraft always appealed to me because I just love that sci-fi world and its fiction.
And yes, with Starcraft 2: Heart of the Swarm coming out today, I’m excited that we just got a bit more of that fiction. That said, I probably won’t be picking it up for a while because #NoJob #NoMoney #NoTime
Here’s the first episode of Dear Videogames! It’s about Final Fantasy 13.
Let me know what you think! Follow this Tumblr! Subscribe on YouTube! And come back every week for a new episode!
Hey guys, my new videogame web series launched today. It’s called Dear Videogames, and I couldn’t be more excited. Right now it’s just me and a camera and a videogame capture box, but in the coming months I hope to expand to include a wide-range of guests and segments.
I’m not committing to a firm schedule yet, but expect a new episode at least once a week, probably more often. Thanks for watching, and make sure to follow Dear Videogames and/or subscribe to the YouTube channel.
So this morning I saw someone ask on twitter where people’s videogame backlogs come from. I wasn’t absolutely sure how to answer. I have a huge videogame backlog, and I feel like it’s the result of a combination of several factors:
Today I went through my backlog, and using the website Howlongtobeat.com, I added up how long it would take to finish all of them. You can see the list of games here.
67 Days, 15 Hrs, 35 Mins
Oh god. Yes. That’s 67 * 24 hours + 15 hours. I don’t want to do the math. That’s a lot. And that’s not really counting everything. That’s just to finish the main quests in those games. And some games I didn’t include because I know I’ll never actually play them. And it’s not counting primarily multiplayer games or sports games or things like that. Oh god.
So yeah, I probably shouldn’t buy anymore games for a while. I’m probably good for now.
I mean, besides Bioshock Infinite. I already have that special edition pre-ordered, so let’s be real, you guys.
He says the differences between a movie, which he describes as a focused two-hour ride, and a video game is that you have more time to explore the peripheral of the main narrative. Games, he says, allow a creator to take a player through circuitous detours into a supporting character’s life. Movies, and their relatively condensed experience, never give people a chance to know a fraction of the characters in a film. “I think games provide you, the player, with the ability to, in a sense, to go anywhere and do anything,” he said. “So it’s much more aligned with a novel or a TV show because the space is so much larger. What you glean is not going to be defined by a two hour experience.
So, the news came out today that J.J. Abrams and Valve are working on things together. That means a new gaming IP and movies for Portal and Half-Life. They’re at least exploring the ideas. But to me, that isn’t even the real story. The real story is that J.J. Abrams understands videogames. As shown in this interview, he understands how they’re different from film, how they have different strengths, and how the future of them is wide-open. He pretty much quotes me on things I’m constantly preaching to people who have been ignoring the narratives in videogames for the last twenty years.
Full article is very much worth a read.
This is so good. Nails that 16-bit SNES RPG vibe (which after a decade of SNES RPG parodies, shouldn’t be super hard anymore), but perfectly wraps it up into all of the best (and worst) bits of LOST.
Obviously, this is super spoiler-heavy, so don’t watch it unless you’ve watched all of LOST.